Ideas from the first 50 pages of the Eco Mofos!! Rulebook
Here is a list of ideas that sprung into my head while rereading the first 50 pages of the Eco Mofos!! Rulebook. Feel free to copy, steal, explore, expand.
- Corpos rediscovering Brutalism as an architectural design, and using Retro-Brutalism as their main design of facilities.
- Wasters and Corpos could have Capitalist Nostalgia, saying things like "Life was good when we could extract without any troubles", "In Capitalism I would surely be on Mars already."
- Bandits cope with the absence of meaning in life, by having authority, taking care of their close family, by leadership, respect. In different words: strong hierarchy. What if the hierarchies are different than in our modern world? What if there is a lack of elders, because they die in raids, and younglings of 14-16 years old take over control? What if the women of the bandits have the most to say? Maybe there is gender equality? What does a bandit family look like? Maybe they don't have stable relationships.
- What sort of Adaptation/Key Item would make a Hermit? Probably not an implant, probably a tea or plant or something. It must be very precious and rare.
- There is a community where everyone is touched by Essence in some way, and a child was born without any gift. It must be brought to a hermit immediately.
- Even in a glade there is a bit of strife, and strong emotions. It's very human and 'normal' to feel things, and no glade will be ever without trouble. The question is more: how do you deal with problems. Humanity, Punks, need to find new ways to deal with problems.
- Insert a lot of NPC that could help out with creating a glade community in your games.
- A very intelligent AI is making redrawings of redrawed images, until they finally and accidentally create a portal/gateway to somewhere else.
- A Fungalist dormant in Chambers of Rot
- Having a quest for every Adaptation
- Amplify your Burdens, so they can only be removed with magical or special means. Amplifying them gives you some special reward.
- If Juice is used as currency, maybe there are more currencies? Like Company Card between Corpos and Wasters, but worth nothing to a Punk. Or MarsCoin, only used by Corpos to order items on Mars.
- Maybe there is a town that only uses Supply and Ammo as currency
- I would like to make some new Mercenaries
- I would like to make more Key Items and Adaptations, also new types.
- I would like to make advanced adaptations (that only certain adaptations can get as extra) and minor adaptations (a new ability that everyone can get)
- Experts in the world is a cool idea, and should be more utilized. What do they teach you, what do they want in return?